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Arkitera Üyesi
Kayıt Tarihi: 05-05-2006
Mesaj: 52
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oosterhuis dan degisik bir yasam modulu,programlanabilir mimarlik uzerine
2002 E-motive House The emotive house is fully industrial, flexibel in programmability, demountable, innovative, places domotics in an onther spotlight but will be general applyable in the near future · How innovative can a building be? · Becomes the architecture art, or does it remain a building? · Is it useful to design a highly innovative house like the emotive house, when no architect will try to build one? · The house must be considered as a lab that touches the emotional relationships between the house and the inhabitants, between the house and its guests and between the elements of the house itself · But the emotive house is only usefull when it is actually being build and it can be tested today · The emotive house is a testcase for extended reality · Traditional materials are augmented with a swarm of built-in technology · The construction of the house and the furniture becomes programmable · Everything changes, except the kitchen-area and the sanitary · The form of the emotive house is a long, movable space, with on both ends the solid blocks of the kitchen en the sanitary · De space in between can be changed from workspace to eatplace, to sleepingspace etc · 10 years ago, this would be a fairytale, but now we can live in one · The space can be tuned, as well in its shape as in its information-content · Every combination of real space with a virtual image and/or information can be made possible ·In that way, the house will develop an own emotion, it can be reactor as well as actor · The acting will be made possible by a cooperative swarm of actuators like pneumatic beams, contracting muscles and hydraulic cylinders · The movement of the users and the changes in the weather are registered by a diversity of sensors, and are translated by the brain of the house into an action · In this way, the inhabitants and the actuators of the house will develop a common language so that they can communicate with each other · Programmable Structure The structure is a weaving loom between a hard and a soft structure · The hard structure consists of massive wooden beams, and the soft structure are long-shaped inflatable chambers between the wooden beams · In this way, the chambers can expand and shrink to give a global shape to the emotive house · The total construction is being shaped by a spatial structure of hydraulic cylinders which are cooperating to follow or cause shape-movements · The hard structure on the exterior is covered with photovoltaic cells to generate electricity · The beams are connected with each other with pneumatic muscles, which can be contracted and relaxed · The technical challenge lies in the weaving loom of the programmable actuators and the hard structure, and in the cooperation between those actuators · They all have to work together like a flock · The scripts that need to be written are based on some simple rules for flocking behavior · The mathematical rules of behavior are known, but are never applied on structural parts · Multi-player Software The Hyperbody-project, under supervision of professor Kas Oosterhuis, has gained a lot of experience with emotional response of programmable environments · The interaction here is build up by the game development program Virtools · Virtools has got a multi-player version which will be used here to play inside the house in real time · The players are the inhabitants, the guests and the actuators · There are also extern influences that can determine the interactivity · There is not always one solution when the extern and intern influences are written in real time into the brain of the house · The reaction will always be a complex consideration between lots of different factors · A complex consideration looks already like an emotion · We are aiming for an individual development of the character of the house, the experiment implies learning to live in an environment with an own mind · ![]() ![]() |
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