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Indirect Illumination Setup
Pimary Bounces Multiplier: 1.0 GI Engine: Irradiance Map
Secondary Bounces Multiplier: 0.8 GI Engine: Quasi-Monte Carlo
Quasi-Monte Carlo Setup
Default
Environment Setup
GI Environment Skylight Color: White Multiplier: 4.0
Reflection/refraction etc environment: NOT USED
G-Buffer/Color Mapping
Type: HSV Exponential
Dark and Bright Multiplier: 1.0
Işıklara hiç dokunmadım, sadece penceredekine "double sided" verdim.
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